Saturday 19 November 2011

6mm Hoplon MKII

We have revisited our venerable favourite model, the Hoplon. The Hoplon was launched when the company was founded way back in 2005 and needed a bit of jazzing up we felt.

We've made very little in the way of changes to the Hoplon MKII APC, we've upped the level of detail and now will provide optional tracks / wheels to allow you to use the Hoplon as a half-track or six wheeler.





Then whilst we were revisiting the Hoplon, we figured that we should make an IFV version of it (inspired by the multitude of fan conversions on the internet). The Hoplon IFV allows you to mount one of any of the Guild turrets on it. So you can now give it sensors, a MFRL, AA guns or even light cannons it's all up to you. 

Wednesday 16 November 2011

6mm Tarragin Update!

6mm Zho Conscripts

It's been a while, but just a swift one to keep you in the loop with our latest development news.

We've sent to the casters the following prototypes - check out our Picasa Web album if you want to see more details! https://picasaweb.google.com/104786372343997487786/6mmWIPPhotos#


The Zho Kingdom is one of the 12 kingdoms of the Royal Empire of Man. They have a higher tech base that the other kingdoms and actually equip their conscripts with useable tech which is a novel concept. All of there constricts wield laser weapons and come supported with light artillery pieces.

We have a special 'Zho' head for the Behemoths so they can supported by specialist Behemoths too.

As time goes on, we'll release the remaining 12 kingdoms in both 6mm and 28mm.

Wednesday 5 October 2011

6mm Tarragin

It was always destined to happen. Whilst not everything we do in 6mm can be done in 28mm, everything we do in 28mm WILL be done in 6mm. Here are a few of the new Tarragin warriors. Note that we've even got a 6mm Zombie Tarragin! These will be packaged into a Tarragin company sized formation with the zombie being component only until we can do the Zombie Aliens pack (which will definitely include a zombie Zuskian and Khazari, maybe even a zombie Tillen or Gurdan).

Tuesday 20 September 2011

Hexed: Part Two

Entering the bar, the crew faced a hostile room full of Shark gangers who had no love of off worlders. The Baron being an enterprising character with shockingly good social skills defused the situation by not only buying everyone in the bar a drink but by mixing them himself. Cunningly proving the existence of hex by employing it as an ingredient, the bar proceeded to get absolutely wasted on these delicious let intoxicating cocktails. TC McQueen managed to glug down one of the cocktails whilst remaining vaguely sober, Kordau managed to get absolutely hammered whilst the Baron was merely drunk. The majority of the gangers lacking the crews background in hard drinking were in a bad way, several passed out or were busy yacking up in the corners of the bar and several had started singing.

The Baron and the gang leader Finsbury wandered off to Finsbury's ship to negotiate the sale of the Hex. Memorising the entrance code, the Baron proceeded to open up a hip flask of rather lethal single malt Uisge. Continuing their drinking after a vast amount of meaningless twaddle, the universe was set to rights and the Baron was still standing. Finsbury escorted him off the ship before passing out in the captains chair.

The Baron hastened into the bar just in time to join in the chorus of 'Who's got my leg?' and to initiate a version of 'The asteroid has got no hole' that would both shock and shame his mother. Whilst the gangers were preoccupied bellowing a particularly off key verse the Baron grabbed Kordau who was leering at a hoverbike advert featuring an impractically scantily dressed holo model and signalled to TC McQueen who pretended to be carried out by the Baron.

Baron having changed plans so often that even he wasn't sure what the currently plan was lead the crew, including the Tillen who rocked up at the last minute to board Finsbury's star ship.

Finbury was out cold. Just to be sure Kordau punched him in the face repeatedly with his gauntleted fist. It seemed to do the trick. The Baron turned to the only qualified pilot in the group and came to the sudden realisation that Kordau was utterly wasted. Thankfully, the Baron was quite liberal when it came to drink driving, in fact he was pretty liberal about most things. Seating Kordau in the pilots seat and rustling up a mug of the local caffeinated beverage they prepared to set off. Kordau flicked on the comms switch and was about to speak when a flustered Baron ran up and flicked it off again.

Cue several frantic minutes of the Baron running from the mining laser turret to the bridge trying to keep

28mm Exodus Wars Tarragin WIP Showcase


Included are some of the work in progress sculpts for the Tarragin. The Tarragin are an aggressive, symbiotic race that were almost entirely exterminated in a cleansing purge by the Royal Empire. The scattered remnants form mercenary bands and plot eternal vengence against the Empire.

This model is equipped with a blaster pistol. It's not overly sophisticated but it's size gives it a suitable amount of power to punch through enemy armour.

The Tarragin were originally introduced as Mercenaries in the Guild army list. We included a formation of them in our 6mm range. However, in the 28mm game they truely come into their element. The model below can be recognised as a duplicate of the 6mm squad leader.



The model below features a blaster gun. With all of our weapons we wanted to introduce a pulp science fiction feel to the range as well as giving a potent physical presence.

 


For an example of the sheer scale of the Tarragin, check out this earlier WIP shot.


Friday 16 September 2011

6mm Exodus Wars Royal Empire Infantry Company Released

The ranks of the Royal Empire Infantry form a massed defence against all who would threaten mankind. Poorly equipped and ill trained, the conscripts fight with a fervour and dedication that belies their humble origins. Few aliens survive underestimating the power of the Royal Empire as it fights to spread the purity of Man across the galaxy.

A typical company will feature 120 infantry.

Pack Contains:
60 Models (24 infantry variant 1, 24 infantry variant 2, 12 sergeants)

Pack Weight:
52 grams

Product Dimensions:
Infantry: 6mm tall


28mm Exodus Wars Royal Empire Conscripts with shotguns

Imperial conscripts fight on many environments across the galaxy, all with differing conditions.

This calls for a variety of weapons. The shotgun is a venerable design still in service. It is small enough to be used with ease in cramped conditions,  like the bowels of a starship or when storming buildings for example. It also lives up to the Royal Empire mandate being cheap and easy to build and maintain.

Packs Contains:
2 x Conscript with shotguns (2 variants)


Thursday 15 September 2011

28mm Wombles with guns

Sadly not an Exodus Wars invention, but such a cool concept that I had to cross post.

I've always been a fan of Kev White and this is another cracker from an already superb range.

http://www.facebook.com/photo.php?fbid=263009277064690&set=pu.205953016103650&type=1

28mm Exodus Wars Royal Empire Conscripts with slug rifles

The main weapon of the majority of the Empires kingdoms is the slug rifle. It is cheap and simple to manufacture,  ammunition can be cranked out in the most meagre of factories and even the most amateur of gun smiths can maintain and repair it.
Whilst it lacks the power of more modern weapons, the Empire is unwilling to waste credits on equipping mere conscripts with such advanced weapons.
Pack Contains:
3 x Conscript with Slug Rifle (3 variants)

Wednesday 14 September 2011

28mm Exodus Wars Royal Empire Conscript Specialists

Even the most thrifty of nobles appreciates that slug weapons alone will not always get the job done. Whether it's dealing with hordes at range, taking out armoured vehicles or clearing buildings the conscripts are given the tools they need to get the job done. Whilst not as effective as the Legionaire equipment, it is certainly more cost effective.

This pack contains:
1 x Conscript with a grenade launcher.
1 x Conscript with an rocket launcher
1 x Conscript with a pyrogun


28mm Exodus Wars Royal Empire Conscript Snipers

Showcasing the Royal Empire this week, we introduce the conscript snipers.

The best marksmen with in the Imperial infantry are identified and equipped with long ranged sniper rifles.

Pack Contains:
1 x Conscript with Sniper Rifle (kneeling)
1 x Conscript with Sniper Rifle (prone)


Monday 12 September 2011

Exodus Wars is coming to Perth, Western Australia

Gentlemen,
Due to popular demand, I will be travelling to Perth to represent Exodus Wars and will bring a plethora of pre-releases, goodies and loud vocal tones.
Usual rules apply, application of beer can shift around items on the release schedule and any genius ideas for models will be stolen and put into production.
Many thanks to Travis Bentley, the Perthian who arranged this trip and who is arranging for a suitable barrage of entertainment.
I'll be there from April the 16th to the 30th and will post up details of events during this period closer to the time. It's on the run up to Exodus Wars 7th Anniversary so expect a lot of news and goodies.
Tom

Thursday 1 September 2011

Want to win £50 worth of Exodus Wars miniatures?

Then all you have to do is compete in EpiComp 2011. The best painted Exodus Wars formation will get £50 worth of miniatures including any pre-releases that we have available.

So whip out your brushes and get painting!

Tuesday 23 August 2011

28mm Test Conscript Painted

Sculpted by Martin Baker and painted by Artmaster Studios.

The khaki and olive green were PhotoShopped by Christian Salling.

As always, let me know your thoughts.




Tuesday 16 August 2011

6mm Royal Empire Conscript Heavy Weapons Platoon

Chaps,

As always, let me know what you think! These Conscripts have been painted by Christian Salling and will be released tomorrow.


Friday 12 August 2011

Guild 6mm Roc and Harpy

It's taken a while but we finally have air support for the Guild.

The Harpy's are being sold in packs of 3, each pack representing a fight group from a squadron of 12.

The Harpy's will come with a variety of missiles either racks of twin AA light missiles or single large heavy missiles.

The Roc will be sold individually. They are support vessels usually attached to a squadron to provide firepower, transport or command functionality.

The Roc will be a resin kit with metal components. You'll get a choice of missiles and a couple of sponson options for the rear. Either a capacitor for the AT nose cone or a rear LLE sponson for dealing with roving bandits.

The nose cones are:
Standard - for command and control.
Transport - for rapid deployments of Legionnaires or Myrmidons.
Support AT - a massive cannon for hunting capitol ships or armoured land targets.
Support AP - for delivering massed amounts of light missiles into a target area.

For scale I've included a picture of the Roc next to a Droid Controller and Enforcers UPV chassis.



Wednesday 27 July 2011

Painted 6mm Royal Empire Assault Infantry by Christian Salling

Another flipping gorgeous platoon from Christian. The original models were sculpted by Barny Skinner.

I really like the colour scheme, its half way between Imperial Stormtroopers from Star Wars and Pre Heresy World Eaters from Warhammer 40k.

Royal Empire Assault Infantry Platoons are used to shore up Infantry Companys. In comparison to the Conscripts the Assault Infantry are well motivated, armoured and better equipped. Whilst still no match for legionnaires, they provide much needed muscle for the Imperial line.

When not on the battlefield, the Assault infantry operate as elite guards for the nobility.

The pack when sold will contain:

4 Sergeants w/Chainblade and slug pistols.
4 Infantry w/Heavy Sluggers.
4 Infantry w/Cannons.
8 Infantry w/Chainblade and Slug Pistols.


Monday 18 July 2011

Tarragin sculpting commences

The art has been signed off, the list of sculpts finalized and sculpting has commenced. Keep your eyes peeled for the sculpts when they are completed!

Tuesday 12 July 2011

A Game Of Thrones Computer Game

http://www.thesixthaxis.com/2011/07/12/new-screens-released-for-a-game-of-thrones-genesis/

I for one am exceptionally excited by this :D.

Friday 8 July 2011

Tarragin Elder Concept Art

Moar Muscles!

The Elders are the oldest of the Tarragin and as such are the biggest. 9ft tall they tower over mere mortals.


Wednesday 6 July 2011

Monday 4 July 2011

Tarragin Concept Art

Some sketches from 'The Desk of Dom'. They vary from 7 - 9ft tall so expect some massive models.


Wednesday 29 June 2011

28mm Royal Empire Conscripts, Sergeant, 2 x Snipers and Zombie

It's dark times for the Royal Empire when even their conscripts have been zombified but alas that appears to be the case.

Included are preview sculpts for:
1 x Infantry Sergeant
2 x Snipers
1 x Rifleman
1 x Edenite Conscript Zombie






Tuesday 28 June 2011

Flipping sexy Star Wars themed Epic Army

http://www.taccmd.tacticalwargames.net/viewtopic.php?f=4&t=20804&start=0

I saw this thread and just HAD to post it. Blimming amazing work!

Majesty

Even better on the phone than the PC. I just wish they'd remake more of the simpler games for the Android now. Imperialism would be top of the list! As would Colonization (the original).

http://market.android.com/details?id=com.herocraft.game.majesty

Wednesday 15 June 2011

More Conscript goodness!


Look what just appeared in my inbox!

28mm Scheming

Well last night was a blimming successful meeting. We managed to confirm that the 6mm RE Behemoths are so close that I can smell the resin and also managed to advance the EW 6mm terrain machinations.

However a good two hours and three ales was spent establishing the 28mm release schedule. Most of it is being concealed under our hat (along with my balding ponce) but I can confirm the following.

* Every two months we'll be performing a major release with spot releases like characters and assorted 'fun' being released monthly. The Exodus War begins November '11.

* The first battles will be based around the Exodus Wars. The first two races to be released will be the Royal Empire and the Tarragin. In 28mm you'll truly be able to appreciate the size of these beasts.

* Every 28mm model will have an associated 6mm representative.

* A small lead version of Dom will be created so you too can shoot Nerf shells at his face.

* The rules are easy to learn, fun to play and free to download. Every major release will come with a free downloadable campaign pack.

* If you fancy a game using the beta rules, just pin me down and ask me on Thursdays at the Central London Wargames Club or ping either Dom or I an email.

* The Legionnaires will be a slightly later release, coming out as the war escalates. Same with the RE Assault Infantry and Guild Myrmidons. Prefects will be an early release.
Published with Blogger-droid v1.7.1

Tuesday 14 June 2011

Munitions!

No I'm not drinking! It's far too early in the morning for that! However, I do have the first offering in Steel Crown Productions new generic terrain category.

Generic terrain is a rubbish name but what we are aiming to do is produce items that fit well into any army. The Munitions pack being a prime example of that, with the munitions pack you get a host of barrels and crates that be used for a multitude of purposes.

* Objectives: Make fuel dumps or ammunition depots.
* Basing: Add a few crates to an artillery stand to give that little bit of extra detail. Gives the crew something to play with.
* Storage: Stick a barrel on the back of your tanks, give them a bit of extra juice for when the scotch runs dry.

We've even seen some more unconventional uses of them. L4 used some of his crates to make mini-MFRLs for his smaller vehicles.

We are looking at massively expanding this range over the next 12 months. As usual if you have any ideas then ping me an email, we love feedback from the community.
Published with Blogger-droid v1.7.1

Wednesday 8 June 2011

Guild Harpy Prototypes

Check out the prototype of the Guild Harpy. The Harpy will be released with optional fins for atmospheric travel and a variety of munitions.

We are also working on a smaller scale version for our starship game.

Published with Blogger-droid v1.6.9

Sunday 5 June 2011

Hexed: Part One

After many years of travelling, Baron Viktor Lowell's fortunes rose and waned. Unfortunately for the Baron despite his many successes he finds himself in financial jeopardy and his starship mortgaged up to the hilt.
With this months mortgage payment looming, he finds himself at risk of losing even his ship and as a consequence agrees to meet with two potential business partners at the planet of Wertreken II. He seats himself at the 'Belt Strap' a bar frequented by contractors and consultants from across the galaxy looking for work.

Kordau is angry and awesome, favouring the colour pink and floral dresses.

Settling down with his new business partners he staves off another months repossession by selling 4% of his ownership to both Kordau a grizzled freelancer and TC McQueen an ex-navy astrogator. Despite no longer having exclusive ownership of his starship, the Baron maintains his majority share and gets to keep on flying for a further month. When business is concluded and the rather important job of accessing the Belt Straps rather fine collection of aged Uisge begins, a rather flustered Tillen bursts in through the door. Apologising to the startled patrons she swiftly casts her eye around the room at the gathered freelancers. Something about the party catches her eye and she moves over ordering a round of drinks from the bar for the gathered party. She is clearly female, her body glove leaving little to the imagination. The outfit is smart, clean and professional, a hooked knife is belted to her waist along with a comm unit and a pouch of some kind. Probably a wallet. A shimmering cloak is attached by shoulder clasps.

Placated to by the swift delivery of beverages, the party makes a space for her at the table.

"Are you of the skills necessary to undertake an urgent investigatory task?” she enquires. Baron Viktor spreads his hands expansively and assures her that they are, much to the surprise of the rest of the party. The Tillen continues "I need your urgent help to resolve an extremely embarrassing situation. I am the astrogator of the honourable ship Open Path and humans call me Star. My ship has suffered the loss of an extremely valuable piece of cargo which may be due to fraud or theft – the exact conditions are not clear to me. This loss is not only financially painful but... also... dishonouring." She frowns deeply, her expression combining confusion, discomfort and perhaps anger.

"A local courier arrived at our ship just three hours ago with forms indicating he was to take away one
displacement ton of valuable spices from our hold. I and the senior ship’s officers were away from the ship, securing other deals. In our absence, a junior member of our crew – you may call him Rock – signed over the spice to the courier. I think he believed that as the forms were in order, perhaps our purser – you may call her Seer – had organised the courier." You notice her claws flicker out before she clenches her fists and clears her throat with a threatening growl, perhaps an instinctive reaction to her concern at the loss of the cargo.

"As soon as Seer and I returned to the Open Path and discovered this error, we contacted the courier – a human enterprise called BlinkOfAnEye in your language. They appeared to have forms filled in by our purser Seer to transport this spice to a Land-of-Spice in Wertreken II which we determined to be a restaurant serving local sea-derived foodstuffs. Unfortunately the BlinkOfAnEye had already delivered the cargo nearly an hour before we contacted them and have all the proper forms signed... yet the restaurant owner whom we then called denied all knowledge of the shipment and said his business premise was closed until later this evening."

She grimaces, showing a hint of sharp teeth.

"We called the port authorities but they say if the forms are valid and our own crew signed over the spices then
this is not a crime but rather a legal dispute and will involve the Guild law system since our goods are now
outside the extrality zone. Yet we called the Wertreken Prefect HQ and they cannot see that a crime has been committed either because they say there is no proof that the courier has only acted on our apparent instruction."

She shifts restlessly and waves one fully extended claw in the air as her voice rises in clear frustration: "Both these great entities seem unwilling to do more than consider opening an investigation, if we fill in many forms, pay a fortune in fees and wait a great time and then I still have no belief they would find anything of use. Only 50 years our family fought alongside the Guild in the Exodus Wars and were lauded as heroes! Now we are deemed an annoyance when ask that Prefects do there job and investigate a matter of missing cargo."

Her claw slices through the air in an angry gesture. "Understand that we feel they show us great disrespect.
To lose this cargo is great dishonour. It must be recovered, by whatever means is necessary and as quickly as possible. It is with this task in mind that I have sought out investigators such as yourselves…"

The Baron glances at his compadres and nods. "I believe this is a matter in which we could assist, although there is the small matter of compensation for the many business expenses such an investigation is likely to incur."

Star grimaces "Of course, I am familiar with the human love of coin. I can pay you 400 credits now, that is 100 credits each to cover your expenses, then a further 4,000 credits for the successful recovery of the cargo. I will pay you an 800 credit retainer for each day you are working on this case."

As she leaves the table to procure another round of drinks. The party consults each other and discusses the case. Kordau grumbles at the low wages, "4,000 credits is barely enough to buy a pair of Gauss Rifles. Let alone pay the mortgage."

The Baron waves his hands dismissively "As long as the case is cracked within a week we are in profit dear boy, anything left over will be a bonus. It's simply a more convoluted case of fetch and carry."

"We are working for furries now? I don't like it. You can't trust aliens." Sneers Dom.

TC McQueen nods his assent. "Besides, there are no other jobs about. Lets just go and recover the cargo."

Star returns to find the party smiling benevolently at her. "Star, we accept your terms but have a few questions first." Star grins happily at the party, exposing her sharp teeth and slaps her chest with both hands in a traditional Tillen expression of glee. "Excellent! Please makes whatever inquires of me you need."

The party remained at the Belt Strap for another drink before departing to begin their investigation. The first port of call was the courier company 'BlinkOfAnEye'. After traversing the Wertreken II underground system successfully they arrived at the courier company. Taking a ticket they calmly waited inline and got to be exposed to the general populace of Wertreken II, being a belt mining colony this isn't an entirely agreeable situation but thankfully after 30 minutes they are called up. The Baron requests an audience with the courier who made the delivery, handing over a data wafer containing the shipping request and invoice. After consulting the papers, the clerk reports that all seems in order and the shipment has been completed successfully. Sighing the Baron asks to see the manager, quickly realising that the clerk had little to offer the group. Another 20 minutes passes before the manager appears.

The manager appears to be an average, down-to earth guy wearing the standard dark green, one-piece jump suit typical of BlinkOfAnEye, with an animated eye on his front that blinks and then shoots off to one side. It repeats with annoying frequency – since it’s out of his eyeline he doesn’t seem to notice initially but then apologises, rubs a patch on the jump suit and the thingy stabilises. A name tag on his front shirt introduces him as Folim Jones. "What can I do for you folks?" he asks as genially as possible with a fixed customer-facing grin.

The Baron wields his charms like a weapon, calming requesting that he be allowed an audience with the courier who made the delivery. The manager maintaining his smile politely declines. "You must understand that our couriers are out all day making deliveries. It is corporate policy to handle all customer requests here at the office rather than involving the couriers. They haven't be trained to deal with the general public." Quickly ascertaining that Folim wasn't willing to budge on the matter, the Baron instead focuses on the paperwork. Getting copies of all the relevant papers he runs over them with a practised eye. Swiftly noticing a few discrepancies he thanks Folim and beats a hasty retreat. It turns out that apart from some amateurish admin errors on the form (including Rock accepting liability for customs fee's of 160k) the cargo is actually less spices and more Hex. A form of narcotic drug which is directly injected into the spine delivering euphoria and mild hallucinations to it's user. Legal on Wertreken II it is never the less illegal in most other Guild colonies. The four 0.25 ton crates of hex have an estimated street value of one million credits. In other words, a full 18th of the parties starships value. Plotting immediately begins, though becomes slightly curtailed once a swift bit of research on the EtherWeb pulls up information on the Open Path's owners. A very powerful trading magnate who fought in the Exodus Wars. In addition it appears that the person who signed for the hex used the Nome deplume of a famous holo movie star. None other than Flint Stallion, who is unlikely to be taking orders for 'Land of Spice'.

The party then descended on 'Land of Spice' a restaurant in the docks, part of a chain that serves pre-processed food aiming at the mining communities budget level. In some colonies it would be almost be classified as food.

The maître Dee appeared to guide the party to a table when TC McQueen demanded to see a manager. When questioned as to the purpose of his request he responded with death threats. Further proving exactly why the Baron was best suited to communicating with the general public. The maître Dee retreated and the Baron managed to get themselves seated by a second maître Dee  who was more congenial about fetching the manager. The Baron employing the old trick of pretending to be friends of his. The manager arrived, his pasty face sweating. He see's the party and his face goes white. "You are here about the gambling debts aren't you?".

"Maybe you should take a seat… Torpin." The Baron swiftly taking advantage of the confusion and getting his name from the badge on his suits front. "You understand the serious nature of your situation don't you?".

Torpin's shirt is growing visibly damp as he starts to panic. "I can have the money to you next week, I just need a bit more time, I've got some serious wins coming my way."

"Torpin, Torpin, dear boy. If you want us to wait then you are going to have to help us out with a small favour. Take a seat." TC McQueen and Kordau guide him to a spot between the two of them. Passing over the shipping receipt. "You see a delivery was made to your restaurant. It contained cargo that is very interesting for us." The Baron smiled "We know all about your hex trading Torpin, oh yes, we know everything."

Torpin looked genuinely bemused. "Hex trading? We don't sell Hex here, head office would never allow it. We have a strict no drugs policy here."

TC McQueen gripped him by the throat, "Tell us what you know Torpin or I'll… I'll…" TC McQueen grabbed a pen from Torpin's top pocket. "Kill you with this pen!". Torpin's eyes went wide.

"I'm promising you, we have had no hex shipments, we don't trade hex, I wouldn't even know where to get hex on this planet." Looking down at the shipping receipt Torpin looked even more confused. "That is after hours, there is never anybody in the restaurant at that time… Well, maybe some of the cleaning staff, but they aren't authorised to take in deliveries."

"TC put him down." TC reluctently consented. "Torpin, tell me, does your restaurant have security cameras?" The Baron inquired.

"Why of course, they were upgraded last week. I'll show them to you, they are controlled from my office." Torpin got up and the party stood as one. "No, no, not everyone. I'm not going anywhere with that psychopath!" Torpin shifted away from TC McQueen. "Just you Baron, just you."

"I'd love to cede to your wishes Torpin, but that just isn't how it works. I tell you what, TC and Kordau can wait here, my guard Dom will have to accompany us though otherwise he'd be failing in his job."

Dom, Torpid and the Baron entered the office and watched the tableaux unfold on the screen. The courier arrived, banged on the door. The only person present was  a solitary cleaner who ignored the courier for a time concentrating on mopping the grease stained floor until curiosity got the better of him. A brief conversation occurred between the cleaner and the courier which unfortunately wasn't audible. Never the less, the couriers facial expression wasn't hard to read, he must have felt like the luckiest man alive. Signing for the shipment, the courier deposits the four 0.25 ton crates outside the restaurant and moved on. An hour later, a swarm of dock workers arrived wearing leather jackets with the icon of a sharks face and armed to the teeth with s motley assortment of weapons including harpoon guns, slug pistols, crowbars and knives. They swiftly disappeared with the hex.

The Baron exhaled with a  deep breath. "We are going to need all the personnel files on that cleaner. As for the gambling debts, we need something for our time. How much cash do you have on you?"

Torpin pulled a data wafer from a drawer and 37 credits from his wallet. Baron Viktor sneered at the 37 credits and returned them.

"Don't bother, take your money and run. Run and don't stop running. People are coming for you, bad people." The party left Torpin as he broke down in his office.

Using the data wafer it didn't take the party long to track down the cleaner who was less Flint Stallion and more Harold Frix. An ex-con who secured a job at 'Land of Spice' as part of his parole. When ringing the door bell failed, Kordau employed his boot to smash through the door. A naked Frix was found gibbering to himself. A woman with a scarred face appeared behind the party.

"That man tried it on with me! Said he wanted to blow his seed into my melon bush! I want him to know that I've reported him to the Prefects! Filthy drug addict!" Kordau smiled and then propelled the woman out of the apartment with a suitable level of force. The Baron threw Flix in the shower after failing to communicate with him in an attempt to sober him up. Dom and Kordau tore apart the apartment with Dom pocketing a bottle of cheap Uisge and a slug pistol. Kordau joined TC McQueen and the Baron in the bathroom.

"Looks like the idiot smashed open some of the hex pins and poured the contents into a bottle of moonshine Uisge. We won't get much out of him."

As the water cascaded onto Frix, he ranted "Water? Are you a shark like me?" He attempts to pull Kordau into the shower with a drunken lunge and is swiftly tossed back in.

At that point the Prefects arrive. They storm the building with shotguns aimed. The party swiftly back up against the main rooms wall and raise there hands. Helmet sensors scan them and for a tense moment they stare into shotgun barrels.

"ID checks out, they are off worlders. Get out. Your presence here has been logged and may be used as evidence against you in future cases."

A voice booms out from the shower room.

"Harold Frix, this is your third infraction against an employee of the Guild within six months. Your family may contest our sentence at a later date with form A1-008, you however will not have that option." A shotgun blast rings out. "Please note, that sentence was passed at the time of 20:04. Moving to a disturbance in sector 7. Case ID AK:458861. Patrol move out."

With that, the party was left along with the headless corpse of Frix. The Baron swiftly took a few photographs of the corpse and the party left to investigate the Sharks. TC McQueen having deduced that Frix was describing a gang of some kind.

Kordau investigated in the street successfully discovering the location of the Sharks territory after a few minor (and near fatal) mishaps. The Baron comm's in to the Open Path requesting armed assistance. The Tillen access the parties ship and manage to take equipment from it to them under the noses of the Prefects. The party then walks into the nearest bar in the Sharks turf and demands to see the Sharks leader. Kordau waits outside in full armour with Dom who has twin slug pistols and TC McQueen who is wielding a slug pistol and a stun tonfa with a spare tonfa in his belt.

The Baron idles up to the bar and manages to get himself involved in a hostage situation. Kordau enters to the horror of the bar's patrons.

"I'm not a Legionnaire, no, I'm just a man who is hard enough to kill a Legionnaire and steal his battlesuit and rifle." For some reason, that didn't seem to reassure them. When Rock and Catch appeared behind the bar with slug pistols against the bar keepers head, the Sharks in the bar took their guns away from the Barons head. Who responded by glugging vintage Uisge from the ship brought by the Tillen.

The Sharks led the party to their leader Finsbury at his headquarters, a grimy bar called 'The Surf'.

Thursday 2 June 2011

6mm Guild Bounty Hunter Snipers

Our June release is a Guild one. Bounty Hunters occasional opt to take their target dead rather than alive. Shooting them from range is a rather convenient way of avoiding bodyguards. In large engagements the Legion Auxillia will recruit them as light infantry, thinning down the enemy ranks and causing distruption.

Apologies for the photo, we'll get a proper studio one done soon :D.

http://www.exoduswars.com/bounty-hunter-snipers.html
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Tuesday 31 May 2011

28mm Royal Empire Conscript w/Shotgun and second Conscript w/Slug rifle.

Some of you will have seen our first Imperial Conscript in my blog post here http://urbanleadjunkie.blogspot.com/2011/05/28mm-royal-empire-conscript-wslug-rifle.html or will have been following the Empires progress in 6mm.

These are new sculpts, the Imperial Conscripts fight in hordes, an undisciplined rabble equipped with whatever weapons they can lay there hands on. These lucky devils got a shotgun and a slug rifle respectively. Now whilst a shotgun lacks the range of a slug rifle, the extra accuracy it yields at close range makes it worth every penny in an enclosed environment. The additional slug rifle variant is for players who want a ranged attack.

Conscripts with slug rifles may not be able to go 1 on 1 against Legionnaires with their gauss rifles but with numbers on their side they are more than a match.
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Thursday 26 May 2011