Saturday, 19 November 2011

6mm Hoplon MKII

We have revisited our venerable favourite model, the Hoplon. The Hoplon was launched when the company was founded way back in 2005 and needed a bit of jazzing up we felt.

We've made very little in the way of changes to the Hoplon MKII APC, we've upped the level of detail and now will provide optional tracks / wheels to allow you to use the Hoplon as a half-track or six wheeler.





Then whilst we were revisiting the Hoplon, we figured that we should make an IFV version of it (inspired by the multitude of fan conversions on the internet). The Hoplon IFV allows you to mount one of any of the Guild turrets on it. So you can now give it sensors, a MFRL, AA guns or even light cannons it's all up to you. 

Wednesday, 16 November 2011

6mm Tarragin Update!

6mm Zho Conscripts

It's been a while, but just a swift one to keep you in the loop with our latest development news.

We've sent to the casters the following prototypes - check out our Picasa Web album if you want to see more details! https://picasaweb.google.com/104786372343997487786/6mmWIPPhotos#


The Zho Kingdom is one of the 12 kingdoms of the Royal Empire of Man. They have a higher tech base that the other kingdoms and actually equip their conscripts with useable tech which is a novel concept. All of there constricts wield laser weapons and come supported with light artillery pieces.

We have a special 'Zho' head for the Behemoths so they can supported by specialist Behemoths too.

As time goes on, we'll release the remaining 12 kingdoms in both 6mm and 28mm.

Wednesday, 5 October 2011

6mm Tarragin

It was always destined to happen. Whilst not everything we do in 6mm can be done in 28mm, everything we do in 28mm WILL be done in 6mm. Here are a few of the new Tarragin warriors. Note that we've even got a 6mm Zombie Tarragin! These will be packaged into a Tarragin company sized formation with the zombie being component only until we can do the Zombie Aliens pack (which will definitely include a zombie Zuskian and Khazari, maybe even a zombie Tillen or Gurdan).

Tuesday, 20 September 2011

Hexed: Part Two

Entering the bar, the crew faced a hostile room full of Shark gangers who had no love of off worlders. The Baron being an enterprising character with shockingly good social skills defused the situation by not only buying everyone in the bar a drink but by mixing them himself. Cunningly proving the existence of hex by employing it as an ingredient, the bar proceeded to get absolutely wasted on these delicious let intoxicating cocktails. TC McQueen managed to glug down one of the cocktails whilst remaining vaguely sober, Kordau managed to get absolutely hammered whilst the Baron was merely drunk. The majority of the gangers lacking the crews background in hard drinking were in a bad way, several passed out or were busy yacking up in the corners of the bar and several had started singing.

The Baron and the gang leader Finsbury wandered off to Finsbury's ship to negotiate the sale of the Hex. Memorising the entrance code, the Baron proceeded to open up a hip flask of rather lethal single malt Uisge. Continuing their drinking after a vast amount of meaningless twaddle, the universe was set to rights and the Baron was still standing. Finsbury escorted him off the ship before passing out in the captains chair.

The Baron hastened into the bar just in time to join in the chorus of 'Who's got my leg?' and to initiate a version of 'The asteroid has got no hole' that would both shock and shame his mother. Whilst the gangers were preoccupied bellowing a particularly off key verse the Baron grabbed Kordau who was leering at a hoverbike advert featuring an impractically scantily dressed holo model and signalled to TC McQueen who pretended to be carried out by the Baron.

Baron having changed plans so often that even he wasn't sure what the currently plan was lead the crew, including the Tillen who rocked up at the last minute to board Finsbury's star ship.

Finbury was out cold. Just to be sure Kordau punched him in the face repeatedly with his gauntleted fist. It seemed to do the trick. The Baron turned to the only qualified pilot in the group and came to the sudden realisation that Kordau was utterly wasted. Thankfully, the Baron was quite liberal when it came to drink driving, in fact he was pretty liberal about most things. Seating Kordau in the pilots seat and rustling up a mug of the local caffeinated beverage they prepared to set off. Kordau flicked on the comms switch and was about to speak when a flustered Baron ran up and flicked it off again.

Cue several frantic minutes of the Baron running from the mining laser turret to the bridge trying to keep

28mm Exodus Wars Tarragin WIP Showcase


Included are some of the work in progress sculpts for the Tarragin. The Tarragin are an aggressive, symbiotic race that were almost entirely exterminated in a cleansing purge by the Royal Empire. The scattered remnants form mercenary bands and plot eternal vengence against the Empire.

This model is equipped with a blaster pistol. It's not overly sophisticated but it's size gives it a suitable amount of power to punch through enemy armour.

The Tarragin were originally introduced as Mercenaries in the Guild army list. We included a formation of them in our 6mm range. However, in the 28mm game they truely come into their element. The model below can be recognised as a duplicate of the 6mm squad leader.



The model below features a blaster gun. With all of our weapons we wanted to introduce a pulp science fiction feel to the range as well as giving a potent physical presence.

 


For an example of the sheer scale of the Tarragin, check out this earlier WIP shot.


Friday, 16 September 2011

6mm Exodus Wars Royal Empire Infantry Company Released

The ranks of the Royal Empire Infantry form a massed defence against all who would threaten mankind. Poorly equipped and ill trained, the conscripts fight with a fervour and dedication that belies their humble origins. Few aliens survive underestimating the power of the Royal Empire as it fights to spread the purity of Man across the galaxy.

A typical company will feature 120 infantry.

Pack Contains:
60 Models (24 infantry variant 1, 24 infantry variant 2, 12 sergeants)

Pack Weight:
52 grams

Product Dimensions:
Infantry: 6mm tall


28mm Exodus Wars Royal Empire Conscripts with shotguns

Imperial conscripts fight on many environments across the galaxy, all with differing conditions.

This calls for a variety of weapons. The shotgun is a venerable design still in service. It is small enough to be used with ease in cramped conditions,  like the bowels of a starship or when storming buildings for example. It also lives up to the Royal Empire mandate being cheap and easy to build and maintain.

Packs Contains:
2 x Conscript with shotguns (2 variants)


Thursday, 15 September 2011

28mm Wombles with guns

Sadly not an Exodus Wars invention, but such a cool concept that I had to cross post.

I've always been a fan of Kev White and this is another cracker from an already superb range.

http://www.facebook.com/photo.php?fbid=263009277064690&set=pu.205953016103650&type=1

28mm Exodus Wars Royal Empire Conscripts with slug rifles

The main weapon of the majority of the Empires kingdoms is the slug rifle. It is cheap and simple to manufacture,  ammunition can be cranked out in the most meagre of factories and even the most amateur of gun smiths can maintain and repair it.
Whilst it lacks the power of more modern weapons, the Empire is unwilling to waste credits on equipping mere conscripts with such advanced weapons.
Pack Contains:
3 x Conscript with Slug Rifle (3 variants)